The Adventures of Todd Merchant Content Wrap Up
In the past 48 hours, Play Nimbus participated in the 24 hour game jam for Becker College and made The Adventures of Todd Merchant. Here’s a quick rundown of what happened: I (Nick) created a bunch of...
View ArticlePlay Nimbus Development Update – Project Asteroid
Happy Friday everyone! Hope that everyone is doing great, and those of you from America reading, are getting ready for another fantastic Thanksgiving come next week. However, next week has yet to...
View ArticleGame Development Crunch Update on Project Asteroid
It’s nearly midnight as I write this from the computer lab, Dominos pizza with over 9000 different toppings is sitting across from me on my desk, two brand new tracks are to my left on my Macbook Air,...
View ArticleDevelopment Update on Project Asteroid – Thanksgiving Edition
Another week, another update on the development of our upcoming game, Project Asteroid. Seeing how this week was Thanksgiving in the United States, the team all went home for the week to be with our...
View ArticleProject Asteroid Concept Art and Gameplay Video Update
Another week, another development update from Play Nimbus with even more information regarding our upcoming projects. This week we are bringing you a lot of new information, and while we are still not...
View ArticleProject Asteroid Development Update – Animations and Art
Woah. It’s hard to believe another week has passed and I am already writing another development update for Project Asteroid. Lots of work has been done this week, so instead of putting a lot of filler...
View ArticleParanoia – Global Game Jam Content Wrap Up / Post Mortem
The past weekend was a crazy one for the Play Nimbus team. Adam, Mike and myself went for a trip to our colleges computer labs for the annual Global Game Jam. We worked hard together to build a game...
View ArticleWobbles Wins “Best Entertainment Game” at Mass DiGI Game Challenge
Yesterday, we won the “Best Entertainment Game” award in the college category at Mass DiGI’s annual Game Challenge event in Cambridge, MA with our game pitch of Wobbles. But what is Wobbles? Wobbles...
View ArticlePlay Nimbus & Wobbles Featured on Charter TV3
A few members of our team were interviewed today by Worcester’s local news station Charter TV3 about the Mass DiGI Game Challenge, which we partook in and won an award in a few days ago with our game,...
View ArticleScreenshot Saturday – Wobbles – It’s Still Saturday Somewhere…
During PAX East, we released a handful of screenshots from our prototype of Wobbles through our Facebook page. Today, we are back with not only those screenshots, but a few more! Stay tuned as we have...
View ArticleWrapping Up “Ball 2 Box”– #LD48
Recently, the latest Ludum Jam took place and a few of us at Play Nimbus took the opportunity to step back from developing Wobbles for a bit to work on something new to keep our minds fresh and...
View ArticleScreenshot Saturday – New Ball 2 Box Artwork + GUI!
We updated the style for Ball 2 Box, and just couldn’t stop ourselves from sharing it with everyone! We think things look much cleaner, and it actually adds to the overall feel of the game. In addition...
View ArticlePlay Nimbus Interviewed on 148Apps.com
I recently had the great opportunity to talk with 148Apps.com about our switch from developing with XNA for the XBLIG marketplace to Unity 3D and the iOS App Store. While we have yet to release a game...
View ArticleScreenshot Saturday – Ball 2 Box Gameplay – 5/18/13
Another Saturday, more screenshots! Today we are showing off a few more screenshots from our side project, Ball 2 Box. We’re really happy with the way the art style turned out and we are just putting...
View ArticleWobbles Reveal – Caveman Era
Today, we are revealing the very first world (also known as eras) in our upcoming mobile game, Wobbles. In Wobbles you play as a godly figure, guiding a line of creatures across a landscape that you...
View ArticleMoving Wobbles Into Beta
When we started Wobbles back in March of 2013, I never imagined the amount of work and time we’d be dedicating ourselves to this project. What I once thought of as a small little project with a few...
View ArticleWobbles – Roman, Medieval and Industrial Eras Revealed
Today, we revealed the second, third and fourth era in our upcoming mobile game, Wobbles for iOS and Android. The second era takes players to Roman times introducing them to the aqueduct, while the...
View ArticleAnnouncing Wobbles: Mayhem
Last night at the Mass DiGI Game Challenge, we announced that we are working on an expansion to our first commercial game, Wobbles, called Wobbles: Mayhem. After teasing it all day, we decided to put...
View ArticleWobbles Wins “Best Entertainment Game” at Mass DiGI Game Challenge
Yesterday, we won the “Best Entertainment Game” award in the college category at Mass DiGI’s annual Game Challenge event in Cambridge, MA with our game pitch of Wobbles. But what is Wobbles? Wobbles...
View ArticleWobbles – Modern & Future Eras Revelaed
It’s time for us to reveal the final two eras in our upcoming game, Wobbles. The modern era takes players to a seemingly recent time period. The Wobbles have discovered electricity and are using it to...
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